试题详情
阅读理解-阅读单选 适中0.65 引用3 组卷101

Are you addicted to computer games? Do you stay up all night playing them? Do you feel happy after you play computer games?

There’s no doubt that the excitement and appealing of games these days makes them hard to put down. We are attracted by the choice when it comes to gaming: You can role play—creating your own fantasy characters and stories, giving you a chance to step out of everyday life into an imaginary world. And there are shooting games where you can let out your anger and depression in violent situations where you kill people with guns. You can get excited from the games.

However, can these kinds of games really be fun and can being absorbed in virtual reality be good for us? Should we worry about their effects on our health? Popular games like Grand Theft Auto have been blamed for everything from falling results at school to causing acts of extreme violence. Internet safety adviser, Alan MacKenzie, thinks “any people understandably will just think that a game is just a game and not realizing the exact content that’s in there”. He gives an example of the violence, which he says is “wholly inappropriate for anybody, not to mention children.”

Others will argue that gaming is a harmless form of entertainment. There is evidence that playing video games could actually be good for us. Some games like Game of Thrones and World of Warcraft are educational and using games certainly can help children learn good qualities. Studies have also shown that the skills used in playing games can cause growth in certain areas of the brain, the ability to think in 3D and even improve our eyesight.

Video game players are also no longer just simple creatures. For some, gaming is having a positive effect on their social lives with games like Halo and World of Warcraft often being played in groups. When your group works together to win the game, your sense of achievement is higher than when winning by yourself.

So every coin has two sides. It seems today, gaming isn’t just for game fans and if used in a proper way, we can all take part. If video games have two sides, what side do you stand by?

【小题1】The writer used a lot of questions at the beginning to _______.
A.show his worries about the effect on health
B.lead into the topic of the passage
C.ask the reader for their own opinions about games
D.doubt the advantage of playing computer games
【小题2】Paragraph 3 mainly talks about _______.
A.the contents of the game are complex
B.games contain extreme violence
C.popular games lead to students’ falling results at school
D.gaming is a harmful form of entertainment
【小题3】According to the passage, which of the following shows the good influence on social lives?
A.Han Meimei passed the exam after playing the games.
B.Li Hua leant many English words from playing games.
C.Sunyan worked well with his teammates
D.Yang Li let out his anger and expressions.
【小题4】In Paragraph 4, the author supports his idea _______.
A.by giving some examples
B.with descriptive words
C.by providing some numbers
D.with some research results
16-17高三上·内蒙古巴彦淖尔·阶段练习
知识点:游戏竞技/比赛说明文 答案解析 【答案】很抱歉,登录后才可免费查看答案和解析!
类题推荐

As most children have a natural interest in both cooking and screens, playing free cooking games online with your child may be an excellent way to introduce them to the world of food at an early age. 【小题1】. They provide a number of developmental and educational benefits as well.

Cooking games for kids develop creativity. 【小题2】 by letting them experiment with raw materials, recipes, and preparation methods. Such games can help kids develop a growth mindset, creativity, and the freedom to make their own choices.

Cooking games can improve social skills. Most cooking games offer an in-built social space. For example, playing multiplayer or two-player games allows children to interact with others, solve problems in cooperation, and so on. This is especially convenient for those who have difficulty reaching out to others in the real world. Online games can help them practice their communication skills. 【小题3】.

Cooking games boost confidence and independence. When kids take the initiative, finish a task, or follow directions correctly, they feel good about themselves and proud of what they’ve done. 【小题4】, they are more likely to grow up with a feeling of confidence, responsibility and independence.

【小题5】. The act of cooking, whether virtual or in the real world, requires a lot of counting and measuring, which promotes the development of fundamental mathematical abilities. Additionally, they require kids to perform various kitchen tasks or read the recipes or lists of raw materials and then follow the directions, teaching them to read, and improving their vocabulary.

A.If they have trust in their own skills
B.When they learn how to solve disagreements
C.Cooking games promote math and reading skills
D.Many cooking games are more than just a fun activity
E.Playing in the kitchen helps kids learn to solve problems
F.They encourage kids to try new things and think outside the box
G.Therefore, they eventually feel more confident making friends in real life

If you love talking about past and future vacations almost as much as you love actually going on them, this card game Destination Anywhere from TableTopics is for you.

There aren’t any rules — it’s just you, your friends, and 135 cards printed with conversation starters that all relate to travel. The questions are open-ended enough to invite general answers, but they’ll also probably prompt(提示)you to share your most funny stories from previous short trips. “What do you always forget when you’re packing for a trip?” may, for example, remind you of the time when you forgot to bring your tent on a week-long hike along the Appalachian Trail. And “Do you prefer making tours or seeing sites on your own?” is practically begging your sister to talk about the time she got lost on a self-guided tour through the Tuscan countryside and was rescued by a kindly old sheep herder. The game is recommended to ages 12 and up, and you can get it on Amazon for $25.

And if the Destination Anywhere edition(版本)doesn’t dominate your thoughts, there are plenty of other TableTopics editions that you might want to bring to your next family dinner. The “Geek Pop!” edition ($22) could encourage a lively debate about which of Doctor Who’s Doctors has the most memorable catchphrase(名言). “Not Your Mom’s Dinner Party” ($25) will keep your guests entertained with questions like “Have you ever been escorted(护送)out by security?” and it is strictly for adults.

The “Family” edition ($25) is a great way to get silent kids to come out of their shells a little. “Would you rather know how to fly a plane, drive a race car, or rock climb?” pretty much guarantees an answer that isn’t “Yes,” “No,” or “Good.”

You can browse all the TableTopics card sets on Amazon.

【小题1】What do we know about the game Destination Anywhere?
A.It has some simple rules.
B.It is not suitable for adults to play.
C.It gets people to talk about their trips.
D.It is the cheapest of all the TableTopics card games.
【小题2】Which of the following can help encourage a 10-year-old kid to talk?
A.The “Family” edition.
B.The “Geek Pop!” edition.
C.The “Destination Anywhere” edition.
D.The “Not Your Mom’s Dinner Party” edition.
【小题3】What’s the purpose of the text?
A.To advise people to talk with others.
B.To encourage people to go on vacation.
C.To recommend the TableTopics card sets.
D.To show how to play the TableTopics card games.

Although toys' packaging says it's' educational , it doesn't make it so. That's the finding from a new study in JAMA Pediatrics that found some toys being marketed as language promoters got in the way of learning.

Research shows that for kids to understand, speak and eventually read or write a language, they need to hear it -- lots of it. And it's' never too early for parents and to caregivers to get talking. That explains the booming industry in talking electronic toys that claim to help kids learn language.

Professor Anna Sosa, of Northern Arizona University, led the study and says she gave families three different kinds of toys to play with: books, traditional toys like humble blocks and a shape sorter, and electronic toys. Sosa says she picked those toys because they are advertised in their packaging as language-promoters for babies between the ages of 10 and 16 months.

"We had a talking on farm-animal names and things," Sosa says of the electronic toys. "We had a baby cell phone. And we had a baby laptop. So you open the cover and start pushing buttons, and it tells you things. The parent-child couples were asked to play separately with each type of toy over the course of three days."

"When there's something else that's doing some talking, the parents seem to be sitting on the sidelines and letting the toy talk for them and respond for them, "Sosa says. "That's bad because the best way a toy can promote language in infants and toddlers is by stimulating interaction between parent and child. There's simply no evidence that a young child can learn language directly from a toy. It isn't responsive enough. It isn't social."

As for the other toys, traditional blocks and puzzles stimulated more conversation than the electronic toys, and books outscored them all. But don't underestimate the humble block. While traditional toys fell short of books in interaction quantity, Sosa notes, they kept pace in terms of quality.

【小题1】What is the finding of the research led by Professor Anna Sosa?
A.Toy industry is facing new challenge in marketing.
B.Kids should be taught to learn with toys as early as possible.
C.People might be misled by the statements of some toy makers.
D.Parents need to be cautious when choosing toys for their kids.
【小题2】According to the passage, why are talking electronic toys so popular?
A.Because they represent the latest creations.
B.Because they arouse the interest learning.
C.Because they are used as an educational tool.
D.Because they are easy for the kids to control.
【小题3】We can infer from the passage that it is necessary for the parents ______________.
A.to share their experiences of reading with their kids
B.to spare more time to stay with their kids at home
C.to encourage their kids to attend social activities
D.to get involved in the conversations on with their kids
【小题4】What is the author's attitude to electronic toys as language promoters?
A.Critical.B.Doubtful.
C.Supportive.D.Objective.

组卷网是一个信息分享及获取的平台,不能确保所有知识产权权属清晰,如您发现相关试题侵犯您的合法权益,请联系组卷网