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We are not who we think we are.
The American self-image is spread with the golden glow of opportunity.We think of the United States as a land of unlimited possibility,not so much a classless society but as a place where class is mutable—a place where brains,energy and ambition are what counts,not the circumstances of one's birth.
The Economic Mobility Project, an ambitious research led by Pew Charitable Trusts, looked at the economic fortunes of a large group of families over time, comparing the income of parents in the late 1960s with the income of their children in the late 1990s and early 2000s.Here is the finding: "The 'rags to riches' story is much more common in Hollywood than on Main Street. Only 6 percent of children born to parents with family income at the very bottom move to the top.
That is right, just 6 percent of children born to parents who ranked in the bottom of the study sample, in terms of income, were able to bootstrap their way into the top. Meanwhile, an incredible 42 percent of children born into that lowest are still stuck at the bottom,having been unable to climb a single rung of the income ladder.
It is noted that even in Britain---a nation we think of as burdened with a hidebound class system-children who are born poor have a better chance of moving up. When the studies were released,most reporters focused on the finding that African-Americans born to middle-class or upper middle-class families are earning slightly less,in inflation-adjusted dollars,than did their parents.
One of the studies indicates,in fact,that most of the financial gains white families have made in the past three decades can be attributed to the entry of white women into the labor force.This is much less true for African-Americans.
The picture that emerges from all the quintiles,correlations and percentages is of a nation in which,overall,"the current generation of adults is better off than the previous one",as one of the studies notes.
The median income of the families in the sample group was $55,600 in the late 1960s; their children's median family income was measured at $71,900.However,this rising tide has not lifted all boats equally.The rich have seen far greater income gains than have the poor.
Even more troubling is that our nation of America as the land of opportunity gets little support from the data.Americans move fairly easily up and down the middle rungs of the ladder,but there is "stickiness at the ends" —four out of ten children who are born poor will remain poor,and four out of ten who are born rich will stay rich.
【小题1】What did the Economic Mobility Project find in its research?
A.Children from low-income families are unable to bootstrap their way to the top.
B.Hollywood actors and actresses are upwardly mobile from rags to riches.
C.The rags to riches story is more fiction than reality.
D.The rags to riches story is only true for a small minority of whites.
【小题2】It can be inferred from the undertone of the writer that America,as a classless society,should ________.
A.perfect its self-image as a land of opportunity
B.have a higher level of upward mobility than Britain
C.enable African-Americans to have exclusive access to well-paid employment
D.encourage the current generation to work as hard as the previous generation
【小题3】Which of the following statements is TRUE according to the passage?
A.The US is a land where brains,energy and ambition are what counts.
B.Inequality persists between whites and blacks in financial gains.
C.Middle-class families earn slightly less with inflation considered.
D.Children in lowest-income families manage to climb a single rung of the ladder.
【小题4】What might be the best title for this passage?
A.Social Upward Mobility.
B.Incredible Income Gains.
C.Inequality in Wealth.
D.America Not Land of Opportunity.
2014·四川成都·一模
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Why do old people dislike new music? As I’ve grown older, I often hear people of my age say they just don’t like good music as they used to. Why does this happen? Luckily, psychology can give us some insights into this puzzle. Musical tastes begin to become clear as early as age 13 or 14. By the time we’re in our early 20s, these tastes get locked into place pretty firmly.

In fact, studies have found that by the time we turn 33, most of us have stopped listening to new music. Meanwhile, popular songs released when you’re in your early teens are likely to remain quite popular among your age group for the rest of your life.

There could be a biological explanation for this, as there’s evidence that the brain’s ability to make subtle distinctions between different chords, rhythms, and melodies weakens with age. So to older people, newer, less familiar songs might all “sound the same.”

But there are maybe some simpler reasons for older people’s dislike to newer music. One of the most researched laws of social psychology is something called the “mere exposure effect”, which in essence means that the more we’re exposed to something, the more we tend to like it. This happens with people we know, the advertisements we see and, the songs we listen to. When you’re in your early teens, you probably spend a fair amount of time listening to music or watching music videos. Your favorite songs and artists become familiar, comforting parts of your routine.

For many people over 30, job and family obligations increase, so there’s less time to spend discovering new music. Instead, many will simply listen to old, familiar favorites from that period of their lives when they had more free time.

Psychology research has shown that the emotions that we experience as teens seem more intense than those that come later. And we also know that intense emotions are associated with stronger memories and preferences. Both of these might explain why the songs we listen to during this period become so memorable and beloved.

So there’s nothing wrong with your parents because they don’t like your music. Rather it’s all part of the natural order of things.

【小题1】What have studies found about most people by the time they turn 33?
A.They show little interest in new music.
B.They find all music sounds the same.
C.They can make subtle distinctions about music.
D.They seldom listen to songs released in their teens.
【小题2】Which of the following explains the underlined phrase “mere exposure effect” in Para 4?
A.Tom likes the book, so he reads it more times.
B.Andy recites the words repeatedly and he is fed up with them.
C.Mike often listens to the same song and becomes more and more interested in it.
D.Peter goes to school by bike every day, and therefore his riding skills are better and better.
【小题3】What is the initial factor of one’s preference for songs according to the psychology research?
A.Strong memory.B.Job obligation.
C.Natural order.D.Intense emotion.
【小题4】What’s the best title of this passage?
A.Quality issues of new music.
B.Older people’s dislike of new music.
C.Older people’s changing musical tastes.
D.Insights into the features of good music.

Would you turn down the chance to become a smart cookie? We’ve been longing for quick fixes that could increase our intelligence (智力). Today, people’s hopes lie in brain training apps as a speedy “digital pill”. The more you play, the smarter you will get—or so some apps tell us. But is this digital-shortcut all that it seems to be?

The use of games for serious purposes has become widespread with the development of the Internet and smartphones. Brain training apps are typical, frequently featured by Apple and Google’s app stores. Many of such apps say that they are backed by “science”. Even if there were agreement around what makes general intelligence, the idea that increasing it would be as simple as practising a few mini-games every day goes against our current discovery about thinking and learning.

Several major studies, surveying users across a wide variety of apps, have found that they have little to no effect on users’ performance. A 2021 study by researchers discovered brain training has no significant effect on cognitive (认知的) functioning in the “real world”. The positive effects reported are limited to the very specific mini-games and tasks, such as memorizing lists of words or numbers, or performing mental calculation (心算). So, if your job or your calling in life needs summing quickly or remembering all your friends’ phone numbers, these apps will do. But if you are expecting them to improve your ability to write a novel or form a complex (复杂的) spreadsheet, you have to look elsewhere. Yet, despite the fact that they hardly work, brain training apps play a leading role, partly because they are regarded to be scientific and partly because users think they are fun.

As a co-creator of one of the most popular forms of gamification (游戏化) noted, what is especially disappointing about these apps is that they just aren’t that fun—at least, not compared with the various thoughtful board games and video games coming out every day. Puzzle video games, such as Baba Is You and detective games like Return of the Obra Dinn, see players apply their skill at reasoning, memory and concentration in a far more challenging and engaging (吸引人的) way.

If you aren’t into games, simply go for a walk or learn how to dance. They are likely to be more effective than a brain training app in sharpening your mind. These activities might not lead to an increased IQ, but they are sure to engage your brain deeply while having fun—something I can by no means say of brain training apps.

【小题1】Which of the following would the author probably agree with?
A.Brain training apps are backed by science.
B.Creativity can be improved with brain training apps.
C.Gamification has little to do with increasing intelligence.
D.Increasing IQ is as simple as practising a few mini-games every day.
【小题2】According to the passage, brain training apps are still popular because ________.
A.they turn mental exercises into quick games
B.they are considered both scientific and interesting
C.they are more effective in shaping our minds than other games
D.they have significant effects on the cognitive functioning in the “real world”
【小题3】Which would be the best title for the passage?
A.A Smart Cookie or Not?B.There’s No App for That
C.What will Games Lead Us to?D.A Digital Pill for Intelligence

The idea of a “15-minute city,” in which residents can all reach work and leisure facilities within a quarter-hour walk of their homes, has gained significant popularity among urban planners during the Covid-19 pandemic. Now, a group of architects are planning an even more ambitious neighborhood in South Korea’s capital, Seoul: a 10-minute city.

Named “Project H1,” the development is set to transform an old industrial site into an interconnected “smart” city. Combining eight residential buildings with co-working offices and study spaces, the 125-acre district is also set to house entertainment venues, fitness centers,swimming pools and even hydroponic urban farms.

Designed by Dutch architecture firm UN Studio and backed by Hyundai Development Company , the neighborhood will also be completely car-free. A press release for the project claimed that “all the conveniences of the city” will be within a 10-minute walk of people’s homes. The architects also said that clean energy will be generated on site,while systems to capture and store rain are being designed to reduce water use.

A spokesperson for UN Studio Moreno said, “The emergence of Covid-19 exposed the weakness of cities and the need for a radical re-thinking,where fresh measures need to be taken to ensure that urban residents are able to cope and continue with their basic activities, including cultural ones, to ensure that cities remain both resilient and livable in the short and long terms.”

【小题1】What is the purpose of “Project H1”?
A.To balance people’s life and jobs.
B.To create a harmonious community.
C.To link old buildings with modern offices.
D.To establish an interconnected smart city.
【小题2】What can be inferred about the “10-minute city”?
A.It will be an energy-saving community.
B.It will provide cars freely for citizens.
C.It will look like a green garden in nature.
D.It will be more convenient than the 15-minute city.
【小题3】What is Moreno’ attitude toward the concept of “smart cities”?
A.Doubtful.B.Favorable.C.Neutral.D.Indifferent.
【小题4】Which of the following can be the best title for the text?
A.Ideas Put Forward for “15-minute city”.
B.Weaknesses of Cities Exposed during Covid-19.
C.Plans Unveiled for High-tech “10-minute city” in Seoul.
D.Conveniences of Smart Cities Brought to Residents.

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