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Video games can spend hours intensely focused on leveling up — progressing to the next level of skill and challenge- in a virtual world, while their everyday troubles fade into the background. Called “flow”, this profoundly immersive state is familiar to artists, musicians and athletes, and has become a popular topic in the media. But video game scholar Braxton Soderman urges caution.

In his new book, Against Flow: Video Games and the Flowing Subject, Soderman aims to “create a little turbulence (湍流) in the smooth flow.” Among his criticisms of flow in relation to video gaming is that it can be used to manipulate (操纵) players for profit and socially isolate them.

“Developers of video games and apps design their technologies specifically in order to produce these intense states of concentration, to addict people to these kinds of experiences,” says Soderman. Money, of course, is the driving force behind most game design, not happiness.

Soderman has played video games almost his entire life, but as the father of two young children, he’s careful to limit the types of games and amount of time his kids spend on video games.

As with flow, Soderman worries that the concepts of play are already being manipulated by capitalism. Business owners, he says, arc being encouraged to use play and creativity to establish “playgrounds of profit” instead of creating more open, inclusive environments that actually make people happier.

“Play is an activity that is really about creativity, exploring possibilities, and freedom,” he says. “But it can be hijacked (操纵) and used in a wrong way”.

The concept of play, like flow, is one that Soderman will challenge us all to step back and think about critically. Because, as he shows in Against Flow, getting lost in a video game for a while can be fun, as long as you don’t end up swept away in a lonely current of someone else’ s profit.

【小题1】What’s a key sign of video games being in a “flow” state?
A.Profound interest in arts and music.
B.Increased focus on everyday troubles.
C.Persistent engagement in online chatting.
D.Intense concentration on game progression.
【小题2】What is the ultimate purpose of most game design?
A.To foster genuine happiness.B.To enhance social interactions.
C.To build up concentration skills.D.To profit from player involvement.
【小题3】According to Soderman, what is a concern about “play”?
A.It’s subject to capitalist influence.
B.It blocks creativity and possibilities.
C.It’s unfavorable for game development.
D.It promotes addiction to virtual socializing.
【小题4】What is the text most likely to be?
A.A review of recent video game research.
B.A report about game development practices.
C.An introduction to a newly published book.
D.An essay on the concepts of “flow” and “play”.
23-24高三上·重庆·阶段练习
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Sherlock Holmes is an imaginary private detective created by British writer Arthur Conan Doyle in the late 1880s. Doyle's stories about the detective have been turned into movies and television shows.

Sherlock Holmes has a powerful memory method. In a recent BBC television series, he uses a memory technique called a “mind palace” or “memory palace”. In one show, for example, Holmes has been severely wounded in a shooting and searched in his mind for ways to survive. He visits rooms in his mind palace, looking for helpful memories. In one room, he finds his childhood dog, and the memory helps calm the detective.

The memory palace idea is neither Doyle's nor BBC's creation. The method for remembering has existed for thousands of years. Many language educators today teach their students how to use the method to improve their language skills.

But what exactly is a memory palace? It is a physical space that you know well, such as your home, or a school you attended, and that you can picture in your head. You then imagine placing anything you want to remember inside the memory palace, such 8s words, phrases, facts, or even the order of events.

But there are three keys to making a strong memory palace: emotion, movement and connections between the object and something permanent. Imagining things in a humorous or crazy way improves your ability to remember them. Connecting images to actions or something permanent in your palace will create lasting memories.

Now, let's try this technique to remember the materials for a pizza; flour, water, tomato sauce, and cheese, First, put down these words on cards. Then close your eyes and picture you entering your bedroom. However, it has been taken up by cups that are filled with flour, water, tomato sauce and cheese. They are watching a cooking show on your bed. Frightened by your entry, they jump up and knock each other down. Once they have got mixed, they explode and cover your bed with a huge delicious pizza!

【小题1】The memory palace ________.
A.is an ancient memory method
B.was created by a famous BBC show
C.first appeared in Arthur Conan Doyle's novel
D.is the latest method used by language teachers
【小题2】Which place is more suitable for your memory palace game?
A.A fictional castle.B.Your favorite shop.
C.A stranger's office.D.Your dream university.
【小题3】Why are emotion, movement and connections important in the game?
A.They help people get relaxed.B.They will attract more participants.
C.They can make study less boring.D.They help create long time memories.
【小题4】What is the last paragraph mainly about?
A.A nonverbal performance.B.A creative writing method.
C.A “mind palace” example.D.A pizza-making process.

Children have their own rules in playing games. They seldom need a referee and rarely trouble to keep scores. They don’t care much about who wins or loses, and it doesn’t seem to worry then if the game is not finished. Yet, they like games that They also enjoy games that move in stages, in which each stage, the choosing of leaders, the picking-up of sides, or the determining of which side shall start, is almost a game in it self.

Grown-ups can hardly find children’s games exciting, and they often feel puzzled at why their kids play such simple games again and again. However, it is fond that a child plays games for very important reasons. He can be a good player without having to think whether he is a popular person, and he can find himself being a useful partner to someone of whom he is ordinarily afraid. He becomes a leader when it comes to his turn. He can be confident, too, in particular games, that it is his place to give orders, to pretend to be dead, to throw a ball actually at someone, or to kiss someone he has caught.

It appears to us that when children play a game they imagine a situation under their control. Everyone knows the rules, and more importantly, everyone plays according to the rules. Those rules may be childish, but they make sure that every child has a chance to win.

【小题1】What is true about children when they play games?
A.They don’t need rules.
B.They want to pick a better team.
C.They can test their personal abilities.
D.They can stop playing any time they like.
【小题2】To become a leader in a game the child has to ________.
A.play well
B.wait for his turn
C.be confident in himself
D.be popular among his playmates
【小题3】The writer believes that ________.
A.children play games without reasons
B.children’s games can do them a lot of good
C.children should invite grown-ups to play with them
D.children should make better rules for their games

Toys and Games for Kids

Ms. Monopoly

Hasbro launched a new version of this game in an attempt to solve the gender pay gap. Female players start the game with $1,900 in Monopoly Money and males with $1,500. The gap continues every time a player passes with women collecting $240 and men $200. It remains possible that a boy wins the game.

On sale for $ 19.99 and available at major retailers (零售商).

Barbie dolls that use a wheelchair

This summer, Barbie expanded is fashion line to showcase dolls in a wheelchair with a removable prosthetic leg (假肢), “We can start the conversation around physical disabilities by including them into our fashion doll line.” the creator Mattel said.

On sale for only $ 19.99 and available on Amazon.

The dolls inspired by children with disabilities

Lottie Doll, an Irish company, offers a host of dolls that highlight diversity, including the Mia doll, a wildlife photographer that wears a hearing aid, and the Sinead doll, the world’s first doll with dwarfism (侏儒症).

The Mia doll is $ 25. The Sinead doll is $20. All can be found on Amazon.

Plastic Army Women

A 6-year-old girl wanted to play with female plastic soldiers. She got her wish, when a Pennsylvanian company BMC Toys promised to make Plastic Amy Women. When completed, a pack of 24 figurines (小塑像) will include six different poses and should be available on the company’ website and on Amazon. The price of this set of dolls is preset at $12.29.

【小题1】What did Hasbro update the game Ms. Monopoly for?
A.To attract more female players.
B.To raise the game’s difficult level.
C.To solve the gender pay gap.
D.To make women win the game more.
【小题2】What do Barbie dolls and the Sinead doll have in common?
A.They were both inspired by a special kid.
B.They both include a special group of people in the design.
C.They were both made by the same company.
D.They both enjoyed popularity on the market.
【小题3】What’s special about Plastic Army Women according to the text?
A.They have an exact price.B.They are fit for elder children.
C.They were made by a young girl.D.They haven’t come into the market.

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