Smartphone vs the Classroom
We know it’s good to learn another language. It opens doors, makes you more employable, helps you make new friends, and it’s fun too. But to improve our language skills, many of us have to spend hours of school lessons or evening classes, with our heads buried in textbooks. It’s no wonder then that technology appears to be providing a better and more accessible way of learning.
There is certainly a huge demand for language learning, and having a smartphone means you can have a personal teacher with you wherever you go. Many app developers are eager to cash in on the demand, and there are plenty of learning apps available. One of many popular apps, Duolingo, offers 91 courses in 30 languages and has more than 300 million users. Some educational apps offer languages not popular enough to be taught at physical classes, others even offer“invented” language courses in Esperanto, Elvish and Star Trek’s Klingon — lessons you might not find in a traditional classroom.
Whatever you want to learn, apps allow you to go at your own pace and fit learning around other commitments. But they’re not perfect — you might not understand the grammar and will lack the peer support you get in a classroom environment.
Does technology mean the end of traditional classrooms and teachers? Guy Baron, head of modern languages at Aberystwyth University, thinks not. He told the BBC that apps should be used alongside classroom methods, not to the exclusion of traditional teaching. And he adds: “The apps are very conversational... they’re not designed for degrees, but they could be additional resources.”
Certainly technology is going to help in and outside the classroom. But attending a real lesson, facing a real teacher, probably forces you to be more concentrated. Motivation can be a problem when using an app. But if you have a genuine and practical reason to learn another language, you will no doubt stick with it.
【小题1】Learning a new language has many advantages EXCEPT ________.A.to learn more knowledge |
B.to make friends from all over the world |
C.to get offers from international company more easily |
D.to make you a funnier person |
A.help users learn more languages |
B.earn more money |
C.provide language classes with high technology |
D.offer as many language courses as possible |
A.Students should rely on apps for degree examinations |
B.Language learners are advised to use apps during class |
C.Educational apps are useful to practice spoken English |
D.Apps should be excluded (排除) from language teaching |
A.An education magazine. | B.A research report. |
C.A language class advertisement. | D.A science journal. |
![]() Learn With Homer Price: Free Skill: Comprehension, Phonics(拼读法) Grade level: Pre-K, K Device: iPad |
It’s a learn-to-read app for kids aged 3-6 that includes drawing, voice recording, songs, ad more, along with traditional phonics exercises. This app can be helpful for kids who have production problems and language organization problems. |
![]() Inspiration Maps Price: $9.99 Skill: Comprehension, Writing Grade level: 4th and above Device: iPad |
It is a mind-mapping tool that helps kids visually(视觉上) organize ideas. They can create maps, organizers, brainstorms and text outlines. Outlines can be changed to maps, and maps can be changed to outlines. Users can share creations by emailing, printing, or saving to iTunes, Dropbox, Photos or the app (as PDF or PNG files). The lite version (简化版本), which is free, lets kids create up to five mind maps with no sharing choices. |
![]() Aesop’s Quest Price: $0.99 Skill: Comprehension Grade level: 2nd, 3rd, 4th Device: iPad, iPhone, iPod Touch |
Aesop’s Quest, based on Aesop’s Fables, is a learning game where the student must remember parts of a story to complete a level. At the end of each story level, the student is rewarded with tests. After solving the tests, the story is complete and the student can continue to read the next story. Developed together with the Virginia Department of Education. |
![]() LightSail Price: Free Skill: Comprehension Grade level: Pre-K, K, 1st, 2nd, 3rd, 4th and above Device: iPad |
LightSail is an e-reading platform that helps teachers support their students’ independent reading. Students can use LightSali to check out texts from their schools’ online libraries and read the books directly on their iPad. As students progress through a book, questions appear to check their comprehension. As students complete these assessments(评定), they earn prizes. |
A.singing songs | B.reading stories |
C.making speeches | D.learning foreign languages |
A.Aesop’s Quest. | B.Learn With Homer. |
C.LightSail. | D.Inspiration Maps. |
A.Remember every part of the previous story. |
B.Retell the previous story completely. |
C.Solve the tests of the previous story. |
D.Finish reading the previous story. |
A.It is developed mainly for teachers. |
B.It has no access to school libraries. |
C.It helps users complete school assessments. |
D.It develops users’ comprehension through games. |
The average computer user has between 5 and 15 username and password combinations to log in different kinds of accounts. Some demand you use a specific number of symbols and digits, while others require you to change your password every 60 days. The feeling of confusion resulting from memorizing the login information has grown so common that it actually has a name: password fatigue (疲劳).
Having to remember so many different passwords is annoying, but it can also be dangerous. Because it is virtually impossible to remember a unique password for each of these accounts, many people leave handwritten lists of usernames and passwords on or next to their accounts.
Single Sign-On(SSO) confirmation and password management software can help solve this problem.
Although most websites or network systems allow users to recover or change lost passwords by providing email addresses or answering a prompt (提示), this process can waste time and cause further frustration. What is more, recovering a forgotten password is only a temporary solution.
Some computer scientists have suggested computers rely on biometrics (生物测定学).
Software engineers and computer security experts are still searching for the cure to password fatigue. Until they find the perfect solution, however, everyone will simply have to rely on the password system currently in place.
A.It does not address the larger problem of password fatigue. |
B.These software programs have been built into many major web browsers. |
C.The problem with password management software makes users feel powerless. |
D.With SSO, users only need to remember one password to login in to the main system. |
E.However, SSO confirmation and password management software also have drawbacks. |
F.This is a method of recognizing human users based on unique traits, such as fingerprints, voice or DNA. |
G.Others solve this problem by using the same password for every account or using extremely simple passwords. |
These days when someone says a computer has a bug (小虫子) in it, usually they mean that there’s a problem with one of its programs. Maybe your computer crashed when you were in the middle of a game.
But back in the early days of computers, a woman named Grace Hopper was part of a team that discovered the very first computer bug.
One afternoon in 1947 Hopper and her team were running a program. But the computer wasn’t giving them the right results.
A.What could be wrong? |
B.Hopper was a mathematician. |
C.Who had operated the computer? |
D.Hopper was a hardworking scientist. |
E.She thought it was funny that it was a real one. |
F.Or you got an error message when you tried to go to a website. |
G.The computer worked by reading instructions from a long piece of paper with holes in it. |
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