Two days after eight e-sports games were officially announced to be included in the 19th Asian Games, China's Edward Gaming (EDG) team earned its first League of Legends World Championship title with a 3-2 win over South Korea in a tough battle on November 7th, immediately drawing cheers from people around the country. The topic "EDG wins" had been viewed more than 2.63 billion times as of press on Sina Weibo, ranking the top trending topic for a long time.
With the popularity of digital technology, new forms of cultural exchanges have been appearing, of which e-sports are the most popular. Unlike texts and videos, e-sports go beyond the barriers of language and are understandable around the world. E-sports mostly appeal to those in their early 20s, as shown by the carnival of college students. That in turn makes them a good bridge of communication between young Chinese people and their competitors around the world.
More importantly, the e-sports industry is sustainable in spreading Chinese culture, as the large audiences mean huge commercial potential. In 2020 alone, the sales income of the domestic e-sports industry reached 278.69 billionyuan, and involved 280,000 enterprises, which in turn created over 10 million jobs. According to a media report, nearly 95 percent of graduates from e-sports majors at the Communication University of China in Nanjing, succeeded in finding a job after graduation this year, with 62 percent of them devoted to the e-sports industry, including video game clubs, game design companies and game competition operation companies.
The inclusion of e-sports in major sporting events has been a much-discussed topic in recent years. With more Chinese gaming clubs and teams appearing , the industry is expected to further prosper (繁荣) and continue spreading Chinese culture to the world.
【小题1】What did people on Chinese social media cheer for?A.Eight e-sports would be included in Asian Games. |
B.EDG won the League of Legends World Championship. |
C.China's e-sports industry was recognized by the world. |
D.The 19th Asian Games were announced to be held in China. |
A.E-sports games lead to the popularity of digital technology. |
B.E-sports games help people of all ages to communicate better. |
C.E-sports industry plays an important role in spread cultures. |
D.E-sports industry gives young people better jobs. |
A.The huge commercial potential of e-sports players. |
B.The difficulties of developing e-sports. |
C.The importance of digital technology. |
D.The great contributions of e-sports industry. |
A.Hopeful. | B.Dissatisfied. | C.Doubtful. | D.Negative. |