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Su Bingtian stormed to victory in the men's 100-meter final at China's 14th National Games 【小题1】 Tuesday, 【小题2】 (win) his first title of the quadrennial (每四年一次的) event with a new Games record. Su, 【小题3】 set an Asian record of 9.83 【小题4】 (second) last month at the Tokyo Olympics, dipped under the 10-second barrier once again as he 【小题5】 (clock) 9.95 seconds to win gold for Guangdong province."I knew I could break the 10s barrier again after yesterday's semifinal. I am very happy【小题6】 (make) my dream come true, as the National Games is as important 【小题7】 the Olympics to me," said Su. The 32-year-old Olympic hero enjoyed 【小题8】 (overwhelm) support from the 17,277-strong crowd at the Xi'an Olympic Center Stadium. "I want to say 'thank you' to them and wish them【小题9】 happy Mid-Autumn Festival. The 9.95 is a gift to 【小题10】 (they)."

2021高三上·全国·专题练习
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Directions: After reading the passage below, fill in the blanks to make the passages coherent and grammatically correct. For the blanks with a given word, fill in each blank with the proper form of the given word; for the other blanks, use one word that best fits each blank.

Japan’s Seniors Discover New Way to Stay Young: Competitive Video-gaming

Sixty-six-year-old Atsuko Oyama shares a goal 【小题1】(hold) by many people a half-century younger. She wants to get 100 kills in the first-person shooter video-game “Apex Legends.”

E-sports promoters who have seen Japan 【小题2】(fall) behind powerhouses such as the U. S. in video-game competitions think the senior market 【小题3】 be the way to catch up. And if the over-65 set feels a little more energized after winning over a few rival warriors, so much the better.

Japan is the world’s oldest nation, and its efforts to boost the size of its younger population have been mostly unsuccessful. It is, however, at the forefront of initiatives 【小题4】 (keep) old people thinking younger.

Ms. Oyama, 【小题5】 player name is Mama, tried out for the team known as the Matagi Snipers after her daughter saw an ad asking for players. She now practices a couple of hours a day at home, sometimes going to acupuncture(针灸)to take care of her tired neck.

The Matagi Snipers, named for a traditional group of bear hunters in northern Japan, 【小题6】 (practice) since September at their home base in northern Akita prefecture.

【小题7】 an average age of 68, the 14-person team hopes eventually to compete in professional tournaments in first-person shooter titles such as “Apex Legends,” from Electronic Arts Inc., and Epic Games Inc.’s “Fortnite.”

Before they can gun for prize money or monetize YouTube page views, they need to heed the guidance of coach Yoshito “Lemon” Suda, 28. Some members, to his surprise, didn’t know 【小题8】 to use a computer, let alone play a video-game.

“For the first month, it was more like a gathering of some good friends,” Mr. Suda said. “I had to give them a pep talk and tell them, ‘You’re not here for that. You’re going to be professional.’”

The members took it to heart, he said, and now he sees some online playing at midnight.

Mr. Suda begins each practice session with a lecture. After the lecture, it was time to play. Masashi “K” Shinoda, 69, was having a hard time 【小题9】(sense) the presence of enemies.

Coach Lemon motivates his team by telling them age is an advantage. “There is a huge difference in social experience between people who have lived only 20 years versus 60 years,” he said. Younger players tend to be more violent 【小题10】 older players can communicate better and lean on teamwork.

阅读下面短文,在空白处填入1个适当的单词或括号内单词的正确形式。

On Saturday night, a five-person team of the Chinese e-sports club, with the full name EDward Gaming, 【小题1】 (win) the 2021 League of Legends (LoL) World Championship in Iceland. The team has made very good use of the opportunity 【小题2】 (share) Chinese culture with the world. At the beginning of the championship, the members of EDG displayed Tai Chi martial arts, launching a “Chinese hurricane” there.

With the popularity of digital technology, new forms of cultural exchanges have been emerging, of which e-sports are of the 【小题3】 (hot). Unlike texts and videos, e-sports are understandable around the world, with the barriers of language 【小题4】 (break) down. Also e-sports appeal most to those in 【小题5】 (they) early 20s, as shown by the celebrations of college students on Saturday night, 【小题6】 in turn makes them a good bridge of communication between Chinese youngsters and their peers around the world. More 【小题7】(important), the e-sports industry is sustainable in spreading Chinese culture, as the large audiences mean huge commercial potential.

As early as 2019, Hainan province announced its plan of building 【小题8】 international e-sports center. On Nov 5, the 2022 Asian Games Committee announced it had listed eight e-sports 【小题9】 events in the Games. As more Chinese star gaming clubs and teams appear, the industry 【小题10】 (expect) to further grow and continue spreading Chinese culture to the world.

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